Hi Guys.
I am trying to export my meshed particles from houdini to maya 2015.
When I export my alembic, it gives me: Error, couldn't save the first frame.
It is important to me that I export this with the V attribute for rendering a velocity pass in maya.
Any suggestions.
Thanks in advance.
Found 6 posts.
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Technical Discussion » Exporting in Alembic.
- Jesper Rahlff
- 6 posts
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Technical Discussion » Problem with collision of simple object with flip fluid
- Jesper Rahlff
- 6 posts
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Technical Discussion » Problem with collision of simple object with flip fluid
- Jesper Rahlff
- 6 posts
- Offline
When I remove the Groundplane, which was what collided on the bottom of the bottle the particles leak out.
My bottle will have animation on it, and be lifted from the ground place in my scene.
I have attached quick 50 frames of two test I did. one is where the divizion size is 00.1 and the second one is your file without the ground plane at 0.05. and when I look at the collision detection geometry, it shows no wholes what so ever.
Any suggestions to what is wrong?
My bottle will have animation on it, and be lifted from the ground place in my scene.
I have attached quick 50 frames of two test I did. one is where the divizion size is 00.1 and the second one is your file without the ground plane at 0.05. and when I look at the collision detection geometry, it shows no wholes what so ever.
Any suggestions to what is wrong?
Technical Discussion » Problem with collision of simple object with flip fluid
- Jesper Rahlff
- 6 posts
- Offline
Thanks so much for the reply. I was not aware of this node.
So this node automatically turn my polygon geometry into a volume collider object?
hm even with this node I can't get it to work. All my particles still seems to disappear, when they hit the bottom of the Collider
So this node automatically turn my polygon geometry into a volume collider object?
hm even with this node I can't get it to work. All my particles still seems to disappear, when they hit the bottom of the Collider
Technical Discussion » Problem with collision of simple object with flip fluid
- Jesper Rahlff
- 6 posts
- Offline
Hi guys.
I am working with a flip fluid from object, but I can't seem to get it to collide properly.
I have tried a great number of various things but I cannot make it work.
I have only been working in houdini for 4 months now, so it might be that I have missed some important step.
I have attached a very simplified version of my scene, and in this scene I cannot get the collision to work.
Any help would be greatly appreciated.
Cheers
I am working with a flip fluid from object, but I can't seem to get it to collide properly.
I have tried a great number of various things but I cannot make it work.
I have only been working in houdini for 4 months now, so it might be that I have missed some important step.
I have attached a very simplified version of my scene, and in this scene I cannot get the collision to work.
Any help would be greatly appreciated.
Cheers
Houdini Engine for Maya » HoudiniEngine Computing with Bifrost
- Jesper Rahlff
- 6 posts
- Offline
I am currently working on a fracture simulation in houdini. I need to have some liquid interact with the fracture sim, and I figured for fun I would try to use Bifrost within Maya. I wrote out my fracture sim as a digital asset and promoted the parameters I needed so I real time can adjust those accordingly to the rest of the scene. This is working perfectly until I start simulating my liquid with the Bifrost Engine. I have added my fracture sim as a collider, and told bifrost that this is an animated collider.
My problem is as soon as my bifrost particles collides with my houdini fracture sim it crashed the bifrost engine.
Alternatively I have tried caching out the fracture sim so it is not Live from houdini while I simulate with bifrost, but I cannot get Bifrost to interact with the animated collison objects.
Any help on this subject would be aprreciated.
Cheers
My problem is as soon as my bifrost particles collides with my houdini fracture sim it crashed the bifrost engine.
Alternatively I have tried caching out the fracture sim so it is not Live from houdini while I simulate with bifrost, but I cannot get Bifrost to interact with the animated collison objects.
Any help on this subject would be aprreciated.
Cheers
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